Пример #1
0
    public override WeaponUseStates Attack(int comboCount, WeaponManager manager)
    {
        Collider hit = manager.CheckMeleeHitbox();

        this.OnAttack(manager);
        if (hit)
        {
            hitSource.PlayOneShot(hitSounds[Random.Range(0, hitSounds.Length)]);
            ActorController controller = hit.GetComponent <ActorController>();
            if (controller && !controller.shielding)
            {
                Vector3 hitBackDir = hit.transform.position - manager.transform.position;
                hitBackDir = hitBackDir.normalized;
                controller.Damage(weapon.baseDamage, hitBackDir);
                return(WeaponUseStates.HIT);
            }
            else if (controller.shielding)
            {
                return(WeaponUseStates.MISS);
            }
        }
        hitSource.PlayOneShot(missSounds[Random.Range(0, missSounds.Length)]);
        return(WeaponUseStates.MISS);
    }