Пример #1
0
 protected void DoInstantiate(ActorController actor, string socketName, bool onlyUseSocketPosition)
 {
     this.DoInstantiate(actor);
     if (this.go != null && !string.IsNullOrEmpty(socketName))
     {
         GameObject gameObject = ObjectUtil.FindChildObject(actor.gameObject, socketName);
         if (gameObject == null)
         {
             return;
         }
         if (onlyUseSocketPosition)
         {
             this.go.transform.position = gameObject.transform.position;
         }
         else
         {
             Transform transform = this.go.transform;
             transform.parent = gameObject.transform;
             transform.localPosition = Vector3.zero;
             transform.localRotation = Quaternion.identity;
             transform.localScale = Vector3.one;
             actor.AddPoolSocket(transform);
         }
     }
 }