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C# (CSharp) Actor.AddPower примеры использования
Язык программирования:
C# (CSharp)
Класс/Тип:
Actor
Метод/Функция:
AddPower
Примеров на hotexamples.com:
1
C# (CSharp) Actor.AddPower - 1 пример найден
. Это лучшие примеры C# (CSharp) кода для
Actor.AddPower
из пакета Castle-Bashers, полученные из open source проектов. Вы можете ставить оценку каждому примеру, чтобы помочь нам улучшить качество примеров.
Основные методы
Показать
Скрыть
GetPrimaryWeapon(8)
AcceptsOrder(5)
RegisterUpdateFunction(5)
GetSecondaryWeapon(4)
GetMaxHP(4)
startDying(3)
ToList(3)
DeepEquals(3)
SpawnEffect(2)
NewLocation(2)
applyStatusEffect(2)
RegisterReviveFunction(2)
die(2)
CalcurateAttackDamage(2)
AttachStatus(2)
PersistSelf(2)
ReadfromPersistence(2)
unapplyStatusEffect(2)
SetData(1)
RemovePower(1)
SetFacingDegrees(1)
SetTransform(1)
ResolveStatus(1)
AIThrow(1)
ShutDown(1)
ToggleGravity(1)
RegisterFunction(1)
_ActivateDuck(1)
crouch(1)
getFace(1)
kill(1)
onHurt(1)
onKill(1)
registerTimedEvent(1)
UpdateWorldMatrix(1)
OnExit(1)
RegisterDeathListener(1)
Dispatch(1)
AcquireOccupation(1)
AcquireRoomToActor(1)
AddEvent(1)
AddPower(1)
AddReaction(1)
Block(1)
CalcurateThrowDamageOfItem(1)
CreateFacet(1)
CreateFacetFromFile(1)
DamerauLevenshteinDistance(1)
Eat(1)
RegisterDeathFunction(1)
Основные методы
GetPrimaryWeapon (8)
AcceptsOrder (5)
RegisterUpdateFunction (5)
GetSecondaryWeapon (4)
GetMaxHP (4)
startDying (3)
ToList (3)
DeepEquals (3)
SpawnEffect (2)
NewLocation (2)
Основные методы
applyStatusEffect (2)
RegisterReviveFunction (2)
die (2)
CalcurateAttackDamage (2)
AttachStatus (2)
PersistSelf (2)
ReadfromPersistence (2)
unapplyStatusEffect (2)
SetData (1)
RemovePower (1)
SetFacingDegrees (1)
SetTransform (1)
ResolveStatus (1)
AIThrow (1)
ShutDown (1)
ToggleGravity (1)
RegisterFunction (1)
_ActivateDuck (1)
crouch (1)
getFace (1)
Основные методы
SetFacingDegrees (1)
SetTransform (1)
ResolveStatus (1)
AIThrow (1)
ShutDown (1)
ToggleGravity (1)
RegisterFunction (1)
_ActivateDuck (1)
crouch (1)
getFace (1)
kill (1)
onHurt (1)
onKill (1)
registerTimedEvent (1)
UpdateWorldMatrix (1)
OnExit (1)
RegisterDeathListener (1)
Dispatch (1)
AcquireOccupation (1)
AcquireRoomToActor (1)
AddEvent (1)
AddPower (1)
AddReaction (1)
Block (1)
CalcurateThrowDamageOfItem (1)
CreateFacet (1)
CreateFacetFromFile (1)
DamerauLevenshteinDistance (1)
Eat (1)
RegisterDeathFunction (1)
Основные методы
kill (1)
onHurt (1)
onKill (1)
registerTimedEvent (1)
UpdateWorldMatrix (1)
OnExit (1)
RegisterDeathListener (1)
Dispatch (1)
AcquireOccupation (1)
AcquireRoomToActor (1)
AddEvent (1)
AddPower (1)
AddReaction (1)
Block (1)
CalcurateThrowDamageOfItem (1)
CreateFacet (1)
CreateFacetFromFile (1)
DamerauLevenshteinDistance (1)
Eat (1)
RegisterDeathFunction (1)
ExCommand (1)
GetAgent (1)
GetAgentByBaseType (1)
GiveItem (1)
GoTo (1)
Inspect (1)
Occluded (1)
OnColliderChange (1)
AbortExecution (1)
OnRigidbodyChange (1)
unregisterTimedEvent (1)
Документация по классу Actor
Пример #1
0
Показать файл
Файл:
PowerGrantingEffect.cs
Проект:
JamesBondski/mafiabot
public override void Attach(Actor actor) { actor.AddPower(power); base.Attach(actor); }
x