public virtual void State_Allow_Exit(int nextState) { ActiveState.AllowExit(); if (nextState != -1) { State_Activate(nextState); } }
public virtual void ActiveStateAllowExit() => ActiveState.AllowExit();
public virtual void State_Allow_Exit(int nextState) { ActiveState.AllowExit(); if (nextState != -1) { State_Activate(nextState); } }
public virtual void ActiveStateAllowExit() => ActiveState.AllowExit();