public void send_ActivateScene(sbyte _sceneId) #endif { oprot_.WriteMessageBegin(new TMessage("ActivateScene", TMessageType.Call, seqid_)); ActivateScene_args args = new ActivateScene_args(); args._sceneId = _sceneId; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public void ActivateScene_Process(int seqid, TProtocol iprot, TProtocol oprot) { ActivateScene_args args = new ActivateScene_args(); args.Read(iprot); iprot.ReadMessageEnd(); ActivateScene_result result = new ActivateScene_result(); result.Success = iface_.ActivateScene(args._sceneId); oprot.WriteMessageBegin(new TMessage("ActivateScene", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }