Esempio n. 1
0
 public void send_ActivateScene(sbyte _sceneId)
 #endif
 {
   oprot_.WriteMessageBegin(new TMessage("ActivateScene", TMessageType.Call, seqid_));
   ActivateScene_args args = new ActivateScene_args();
   args._sceneId = _sceneId;
   args.Write(oprot_);
   oprot_.WriteMessageEnd();
   #if SILVERLIGHT
   return oprot_.Transport.BeginFlush(callback, state);
   #else
   oprot_.Transport.Flush();
   #endif
 }
Esempio n. 2
0
 public void ActivateScene_Process(int seqid, TProtocol iprot, TProtocol oprot)
 {
   ActivateScene_args args = new ActivateScene_args();
   args.Read(iprot);
   iprot.ReadMessageEnd();
   ActivateScene_result result = new ActivateScene_result();
   result.Success = iface_.ActivateScene(args._sceneId);
   oprot.WriteMessageBegin(new TMessage("ActivateScene", TMessageType.Reply, seqid)); 
   result.Write(oprot);
   oprot.WriteMessageEnd();
   oprot.Transport.Flush();
 }