Пример #1
0
        private void Awake()
        {
            // Define if we are testing a scene
            if (SceneManager.GetActiveScene().name != "Persistent")
            {
                _testingMode = true;
            }

            actionsMapsHelper = new ActionsMapsHelper();
        }
Пример #2
0
        private void Awake()
        {
            // Define if we are testing a scene
            if (SceneManager.GetActiveScene().name != "Persistent")
            {
                _testingMode = true;
            }

            actionsMapsHelper = new ActionsMapsHelper();

            _pauseScreen.onPause.AddListener(EnableMenuInputContext);
            _pauseScreen.onUnpause.AddListener(EnableGameInputContext);

            onScoring.AddListener(UpdateSaveFile);
        }