private void Awake() { // Define if we are testing a scene if (SceneManager.GetActiveScene().name != "Persistent") { _testingMode = true; } actionsMapsHelper = new ActionsMapsHelper(); }
private void Awake() { // Define if we are testing a scene if (SceneManager.GetActiveScene().name != "Persistent") { _testingMode = true; } actionsMapsHelper = new ActionsMapsHelper(); _pauseScreen.onPause.AddListener(EnableMenuInputContext); _pauseScreen.onUnpause.AddListener(EnableGameInputContext); onScoring.AddListener(UpdateSaveFile); }