Пример #1
0
 // Check the status of the action tracker and execute, cancel or update the current action
 protected void UpdateActionState()
 {
     if (actionTracker.ActionIsRunning())
     {
         // if the action is running, update current progress
         if (IsCloseEnough(actionTracker.interactible))
         {
             actionTracker.progress += Time.deltaTime;
             if (actionTracker.progress >= actionTracker.action.duration)
             {
                 FinishAction();
             }
         }
         else             // if we are too far from the object, the current action is canceled
         {
             CancelAction();
         }
     }
     else if (actionTracker.ActionWaitToBeExecuted() &&
              IsCloseEnough(actionTracker.interactible))
     {
         ExecuteAction();
     }
     else
     {
         // do nothing
     }
 }
Пример #2
0
 // Update is called once per frame
 void Update()
 {
     if (actionTraker.ActionIsRunning())
     {
         Show();
         progressBar.fillAmount = actionTraker.progress / actionTraker.action.duration;
         progressBar.transform.parent.transform.position = actionTraker.interactible.transform.position + Vector3.right * offsetX + Vector3.up * offsetY;
     }
     else
     {
         Hide();
     }
 }