public AIPFullRandom() { ActionPriorities.Add("Walking", 1); ActionPriorities.Add("Standing", 1); ActionPriorities.Add("Running", 1); ActionPriorities.Add("Stand Up", 1); ActionPriorities.Add("Fall Backward", 1); ActionPriorities.Add("Fall Forward", 1); ActionPriorities.Add("Jumping", 1); ActionPriorities.Add("Limping", 1); ActionPriorities.Add("HighBlock", 1); ActionPriorities.Add("MidBlock", 1); ActionPriorities.Add("LowBlock", 1); ActionPriorities.Add("HighHorizontalSlash", 1); ActionPriorities.Add("Thrust", 1); ActionPriorities.Add("LowHorizontalSlash", 1); ActionPriorities.Add("HorizontalSlash", 1); ActionPriorities.Add("Dash", 1); }
public AIPMoveToActor(Actor target) { this.target = target; ActionPriorities.Add("Walking", 15); }