Beispiel #1
0
 public AIPFullRandom()
 {
     ActionPriorities.Add("Walking", 1);
     ActionPriorities.Add("Standing", 1);
     ActionPriorities.Add("Running", 1);
     ActionPriorities.Add("Stand Up", 1);
     ActionPriorities.Add("Fall Backward", 1);
     ActionPriorities.Add("Fall Forward", 1);
     ActionPriorities.Add("Jumping", 1);
     ActionPriorities.Add("Limping", 1);
     ActionPriorities.Add("HighBlock", 1);
     ActionPriorities.Add("MidBlock", 1);
     ActionPriorities.Add("LowBlock", 1);
     ActionPriorities.Add("HighHorizontalSlash", 1);
     ActionPriorities.Add("Thrust", 1);
     ActionPriorities.Add("LowHorizontalSlash", 1);
     ActionPriorities.Add("HorizontalSlash", 1);
     ActionPriorities.Add("Dash", 1);
 }
Beispiel #2
0
 public AIPMoveToActor(Actor target)
 {
     this.target = target;
     ActionPriorities.Add("Walking", 15);
 }