Пример #1
0
        public override string AutoName()
        {
            if (oneShotClip.Value != null && !oneShotClip.IsNone)
            {
                return(ActionHelpers.AutoName(this, oneShotClip));
            }

            return(null);
        }
Пример #2
0
        public override string AutoName()
        {
            string howOften;

            if (everyFrame)
            {
                howOften = " /updated";
            }
            else
            {
                howOften = " /once";
            }

            return(ActionHelpers.AutoName(this, Fsm, gameObject) + howOften);
        }
Пример #3
0
        public override string AutoName()
        {
            switch (shape)
            {
            case Option.Circle:
                return(ActionHelpers.AutoName("Random Vector2 in Circle", minLength, maxLength));

            case Option.Rectangle:
                return(ActionHelpers.AutoName("Random Vector2 in Rectangle", minLength, maxLength));

            case Option.InArc:
                return(ActionHelpers.AutoName("Random Vector2 in Arc", minLength, maxLength));

            case Option.AtAngles:
                return(ActionHelpers.AutoName("Random Vector2 at Angles", floatParam1, minLength, maxLength));

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Пример #4
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, floatVariable, divideBy));
 }
Пример #5
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, childIndex, store));
 }
Пример #6
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName("Debug", vector3Variable));
 }
Пример #7
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, pitch));
 }
Пример #8
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, objectVariable, compareTo));
 }
Пример #9
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, ImageFillAmount));
 }
Пример #10
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName("Debug", gameObject));
 }
Пример #11
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, vector1, vector2));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoName("PlayerPrefsDelete", key));
 }
Пример #13
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName("UISetText", text));
 }
Пример #14
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, stateName, transitionDuration));
 }
Пример #15
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, float1, float2));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, result));
 }
Пример #17
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoName("GetEventFloat", getVector3Data));
 }
Пример #18
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName("StickEvent", stick));
 }
Пример #19
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName("ReadStickValue", stick, storeVector2Value));
 }
Пример #20
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, variable, fromValue, toValue) + " " + easeType);
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, filename) + (autoNumber.Value ? " [autoNumber]" : ""));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoName("ButtonComboEvent", buttons));
 }
Пример #23
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, axisName, store));
 }
Пример #24
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, intVariable, add));
 }
Пример #25
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName("SliderSet", this.Fsm, gameObject, value));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoName("ReadButtonValue", button, storeFloatValue));
 }
Пример #27
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, volume));
 }
Пример #28
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, audioClip));
 }
Пример #29
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, integer1, integer2));
 }
Пример #30
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, storeGameObject));
 }