public CharacterData(Character c, Action a) { //controlled scene = c.getScene(); slot = c.getSlot(); world = c.getWorld(); levelUpsAvailable = c.getLevelUpsAvailable(); experience = c.getExperience(); hitDie = c.getHitDie(); //!controlled expGive = c.getExpGive(); friendly = c.getFriendly(); talk = c.getTalk(); //character race = c.getRace(); alignment = c.getAlignment(); affiliation = c.getAffiliation(); profession = c.getProfession(); title = c.getTitle(); characterClass1 = c.getCharacterClass1(); characterClass2 = c.getCharacterClass2(); prestigeClass = c.getPrestigeClass(); controlled = c.getControlled(); //entity name = c.getName(); level1 = c.getLevel1(); level2 = c.getLevel2(); prestigeLevel = c.getPrestigeLevel(); totalLevel = c.getTotalLevel(); strength = c.getStrength(); dexterity = c.getDexterity(); constitution = c.getConstitution(); intelligence = c.getIntelligence(); wisdom = c.getWisdom(); charisma = c.getCharisma(); initiativeBonus = c.getInitiativeBonus(); hostile = c.getHostile(); initSet = c.getInitSet(); turn = c.getTurn(); done = c.getDone(); initiative = c.getInitiative(); basicAttackBonus = c.getBasicAttackBonus(); fortitude = c.getFortitude(); reflex = c.getReflex(); will = c.getWill(); skill = c.getSkill(); feat = c.getFeat(); skillPoints = c.getSkillPoints(); featPoints = c.getFeatPoints(); classSkill = c.getClassSkill(); xLocation = c.getXLocation(); yLocation = c.getYLocation(); xDirection = c.getXDirection(); yDirection = c.getYDirection(); inventory = c.getInventory(); status = c.getStatus(); //attackable currentHealth = c.getCurrentHealth(); maxHealth = c.getMaxHealth(); armorClass = c.getArmorClass(); prefabName = c.getPrefabName(); //action standardAction = a.getStandardAction(); moveAction = a.getMoveAction(); freeAction = a.getFreeAction(); swiftAction = a.getSwiftAction(); immediateAction = a.getImmediateAction(); aoo = a.getAoo(); currentSpeed = a.getCurrentSpeed(); maxSpeed = a.getMaxSpeed(); moveLock = a.getMoveLock(); aooProvoked = a.getAooProvoked(); xEnd = a.getXEnd(); yEnd = a.getYEnd(); xDir = a.getXDir(); yDir = a.getYDir(); }
public AnimalData(Animal ani, Action a) { //animal species = ani.getSpecies(); //entity name = ani.getName(); level1 = ani.getLevel1(); level2 = ani.getLevel2(); prestigeLevel = ani.getPrestigeLevel(); totalLevel = ani.getTotalLevel(); strength = ani.getStrength(); dexterity = ani.getDexterity(); constitution = ani.getConstitution(); intelligence = ani.getIntelligence(); wisdom = ani.getWisdom(); charisma = ani.getCharisma(); initiativeBonus = ani.getInitiativeBonus(); hostile = ani.getHostile(); initSet = ani.getInitSet(); turn = ani.getTurn(); done = ani.getDone(); initiative = ani.getInitiative(); basicAttackBonus = ani.getBasicAttackBonus(); fortitude = ani.getFortitude(); reflex = ani.getReflex(); will = ani.getWill(); skill = ani.getSkill(); feat = ani.getFeat(); skillPoints = ani.getSkillPoints(); featPoints = ani.getFeatPoints(); classSkill = ani.getClassSkill(); xLocation = ani.getXLocation(); yLocation = ani.getYLocation(); xDirection = ani.getXDirection(); yDirection = ani.getYDirection(); inventory = ani.getInventory(); status = ani.getStatus(); //attackable currentHealth = ani.getCurrentHealth(); maxHealth = ani.getMaxHealth(); armorClass = ani.getArmorClass(); prefabName = ani.getPrefabName(); //action standardAction = a.getStandardAction(); moveAction = a.getMoveAction(); freeAction = a.getFreeAction(); swiftAction = a.getSwiftAction(); immediateAction = a.getImmediateAction(); aoo = a.getAoo(); currentSpeed = a.getCurrentSpeed(); maxSpeed = a.getMaxSpeed(); moveLock = a.getMoveLock(); aooProvoked = a.getAooProvoked(); xEnd = a.getXEnd(); yEnd = a.getYEnd(); xDir = a.getXDir(); yDir = a.getYDir(); }