public static void OrcBarbarian(Character c, Action a)
    {
        //non player character
        c.setExpGive(300);
        c.setFriendly(false);
        c.setTalk(new Talk("hello", false, 0));

        //character
        c.setRace(EnumList.Race.Orc);
        c.setAlignment(EnumList.Alignment.Evil);
        c.setAffiliation(EnumList.Affiliation.RaGrobash);
        c.setTitle(EnumList.Title.None);
        c.setCharacterClass1(EnumList.CharacterClass.Barbarian);
        c.setCharacterClass2(EnumList.CharacterClass.None);
        c.setPrestigeClass(EnumList.CharacterClass.None);

        //entity
        c.setName("Orc Barbarian");
        c.setLevel1(4);
        c.setLevel2(0);
        c.setPrestigeLevel(0);
        c.setTotalLevel(4);
        c.setStrength(20);
        c.setDexterity(12);
        c.setConstitution(16);
        c.setIntelligence(6);
        c.setWisdom(7);
        c.setCharisma(9);
        c.setInitiativeBonus(2);
        c.setHostile(false);
        c.setInitSet(false);
        c.setTurn(false);
        c.setDone(false);
        c.setInitiative(0);
            int[] basicAttackBonus = {4, 0, 0, 0};
        c.setBasicAttackBonus(basicAttackBonus);
        c.setFortitude(2);
        c.setReflex(2);
        c.setWill(0);
        c.setSkillPoints(0);
        c.setInventory(new Inventory(new Equipment()));
        c.setStatus(EnumList.Status.Normal);

        //attackable
        c.setCurrentHealth(14);
        c.setMaxHealth(14);
        c.setArmorClass(1);

        //action
        a.setStandardAction(1);
        a.setMoveAction(1);
        a.setFreeAction(1);
        a.setSwiftAction(1);
        a.setImmediateAction(1);
        a.setAoo(1);
        a.setCurrentSpeed(60);
        a.setMaxSpeed(60);
    }
Пример #2
0
    public void LoadToCharacter(Character c, Action a)
    {
        //controlled
        c.setScene(scene);
        c.setSlot(slot);
        c.setWorld(world);
        c.setLevelUpsAvailable(levelUpsAvailable);
        c.setExperience(experience);
        c.setHitDie(hitDie);

        //!controlled
        c.setExpGive(expGive);
        c.setFriendly(friendly);
        c.setTalk(talk);

        //character
        c.setRace(race);
        c.setAlignment(alignment);
        c.setAffiliation(affiliation);
        c.setProfession(profession);
        c.setTitle(title);
        c.setCharacterClass1(characterClass1);
        c.setCharacterClass2(characterClass2);
        c.setPrestigeClass(prestigeClass);
        c.setControlled(controlled);

        //entity
        c.setName(name);
        c.setLevel1(level1);
        c.setLevel2(level2);
        c.setPrestigeLevel(prestigeLevel);
        c.setTotalLevel(totalLevel);
        c.setStrength(strength);
        c.setDexterity(dexterity);
        c.setConstitution(constitution);
        c.setIntelligence(intelligence);
        c.setWisdom(wisdom);
        c.setCharisma(charisma);
        c.setInitiativeBonus(initiativeBonus);
        c.setHostile(hostile);
        c.setInitSet(initSet);
        c.setTurn(turn);
        c.setDone(done);
        c.setInitiative(initiative);
        c.setBasicAttackBonus(basicAttackBonus);
        c.setFortitude(fortitude);
        c.setReflex(reflex);
        c.setWill(will);
        c.setSkill(skill);
        c.setFeat(feat);
        c.setSkillPoints(skillPoints);
        c.setFeatPoints(featPoints);
        c.setClassSkill(classSkill);
        c.setLocation(xLocation, yLocation);
        c.setDirection(xDirection, yDirection);
        c.setInventory(inventory);
        c.setStatus(status);

        //attackable
        c.setCurrentHealth(currentHealth);
        c.setMaxHealth(maxHealth);
        c.setArmorClass(armorClass);
        c.setPrefabName(prefabName);

        //action
        a.setStandardAction(standardAction);
        a.setMoveAction(moveAction);
        a.setFreeAction(freeAction);
        a.setSwiftAction(swiftAction);
        a.setImmediateAction(immediateAction);
        a.setAoo(aoo);
        a.setCurrentSpeed(currentSpeed);
        a.setMaxSpeed(maxSpeed);
        a.setMoveLock(moveLock);
        a.setAooProvoked(aooProvoked);
        a.setEnd(xEnd, yEnd);
        a.setDir(xDir, yDir);
    }
Пример #3
0
 public void LoadToAction(Action a)
 {
     a.setStandardAction(standardAction);
     a.setMoveAction(moveAction);
     a.setFreeAction(freeAction);
     a.setSwiftAction(swiftAction);
     a.setImmediateAction(immediateAction);
     a.setAoo(aoo);
     a.setCurrentSpeed(currentSpeed);
     a.setMaxSpeed(maxSpeed);
     a.setMoveLock(moveLock);
     a.setAooProvoked(aooProvoked);
     a.setEnd(xEnd, yEnd);
     a.setDir(xDir, yDir);
 }