Пример #1
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    private IEnumerator StageOn() => default;     // 0x008A1EA0-0x008A1F10

    // [IteratorStateMachine] // 0x0061DA80-0x0061DAF0
    private IEnumerator WaitMotionToPlayWait02(ActObjCharactor chara, Action cb) => default;     // 0x008A1F40-0x008A1FC0
Пример #2
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    }     // 0x007349C0-0x00734E20

    public void FindPath(ref List <WayPoint> findList, ActObjCharactor chara, Vector2 goal2d)
    {
    }                                                                                               // 0x00734E20-0x00735760
Пример #3
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    private IEnumerator ColoringVisible(Action <bool> colorCb = null) => default;    // 0x008A17E0-0x008A1860

    // [IteratorStateMachine] // 0x0061D930-0x0061D9A0
    private IEnumerator ColoringWhite_sync(ActObjCharactor heroSymbol, ActObjCharactor partnerSymbol) => default;     // 0x008A1890-0x008A1910
Пример #4
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    }                               // 0x00735D00-0x00735D90

    // Methods
    public void ApplyCalcNoMovePath(ActObjCharactor actObjCh)
    {
    }                                                                // 0x00733C10-0x00734190
Пример #5
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    }                                                                         // 0x00734800-0x007349C0

    public void FindGoal(out WayPoint goalPoint, ActObjCharactor chara, Vector2 goal2d)
    {
        goalPoint = default;
    }     // 0x007349C0-0x00734E20
Пример #6
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        public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default;         // 0x00802400-0x00802490

        // [IteratorStateMachine] // 0x00641150-0x006411C0
        public IEnumerator TalkEnd(GroundPlayContext context, GroundParam param, ActObjCharactor actCh_Player, string talkActSymbol) => default;         // 0x008024C0-0x00802540
Пример #7
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        public bool IsStopAct() => default; // 0x007F9D30-0x007F9D40

        public void OnContactChara(ActObjCharactor otherActCh)
        {
        }                                                                 // 0x00807100-0x00807130
Пример #8
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        }                             // 0x00800E30-0x00800EB0

        // Methods
        public void Setup(ActObjCharactor actCh_Player)
        {
        }                                                          // 0x007FFB00-0x007FFBA0
Пример #9
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 public bool CheckHit_FixedCharaOnly(Vector3 checkPos, ActObjCharactor checkCh) => default;                       // 0x007F73E0-0x007F7710
 public bool CheckHit_FixedCharaOnly(Vector3 checkPos, Vector3 toPos, ActObjCharactor checkCh) => default;        // 0x007F7710-0x007F7A50
Пример #10
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 public bool CheckHit(Vector3 checkPos, ActObjCharactor checkCh) => default;                                      // 0x007F62E0-0x007F6A70
 public bool CheckHit(Vector3 checkPos, Vector3 toPos, ActObjCharactor checkCh) => default;                       // 0x007F6A70-0x007F7160