private IEnumerator StageOn() => default; // 0x008A1EA0-0x008A1F10 // [IteratorStateMachine] // 0x0061DA80-0x0061DAF0 private IEnumerator WaitMotionToPlayWait02(ActObjCharactor chara, Action cb) => default; // 0x008A1F40-0x008A1FC0
} // 0x007349C0-0x00734E20 public void FindPath(ref List <WayPoint> findList, ActObjCharactor chara, Vector2 goal2d) { } // 0x00734E20-0x00735760
private IEnumerator ColoringVisible(Action <bool> colorCb = null) => default; // 0x008A17E0-0x008A1860 // [IteratorStateMachine] // 0x0061D930-0x0061D9A0 private IEnumerator ColoringWhite_sync(ActObjCharactor heroSymbol, ActObjCharactor partnerSymbol) => default; // 0x008A1890-0x008A1910
} // 0x00735D00-0x00735D90 // Methods public void ApplyCalcNoMovePath(ActObjCharactor actObjCh) { } // 0x00733C10-0x00734190
} // 0x00734800-0x007349C0 public void FindGoal(out WayPoint goalPoint, ActObjCharactor chara, Vector2 goal2d) { goalPoint = default; } // 0x007349C0-0x00734E20
public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default; // 0x00802400-0x00802490 // [IteratorStateMachine] // 0x00641150-0x006411C0 public IEnumerator TalkEnd(GroundPlayContext context, GroundParam param, ActObjCharactor actCh_Player, string talkActSymbol) => default; // 0x008024C0-0x00802540
public bool IsStopAct() => default; // 0x007F9D30-0x007F9D40 public void OnContactChara(ActObjCharactor otherActCh) { } // 0x00807100-0x00807130
} // 0x00800E30-0x00800EB0 // Methods public void Setup(ActObjCharactor actCh_Player) { } // 0x007FFB00-0x007FFBA0
public bool CheckHit_FixedCharaOnly(Vector3 checkPos, ActObjCharactor checkCh) => default; // 0x007F73E0-0x007F7710 public bool CheckHit_FixedCharaOnly(Vector3 checkPos, Vector3 toPos, ActObjCharactor checkCh) => default; // 0x007F7710-0x007F7A50
public bool CheckHit(Vector3 checkPos, ActObjCharactor checkCh) => default; // 0x007F62E0-0x007F6A70 public bool CheckHit(Vector3 checkPos, Vector3 toPos, ActObjCharactor checkCh) => default; // 0x007F6A70-0x007F7160