public void Sim4000ms(float dt) { if (gameObject.GetComponent <Navigator>()?.IsMoving() ?? false) { AcousticDisturbance.Emit(gameObject, 1); } }
public void StartSnoreBGEffect() { AcousticDisturbance.Emit(base.smi.master.gameObject, 3); }
private void TriggerDisurbance(GameObject go) { AcousticDisturbance.Emit(go, 3); }