public void Spit(GameObject target) { if (PhotonNetwork.IsMasterClient) { GetComponent <ShamblerAI>().SetDestination(gameObject.transform.position); Vector3 toTarg = target.transform.position - head.position; spitCoolDown = spitRecharge; GameObject shot = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", projectileName), head.position, gameObject.transform.rotation); AcidSpit spit = shot.GetComponent <AcidSpit>(); spit.Shooter = gameObject.GetComponent <Collider>(); } }
void OnEnable() { acidspit = GetComponentInParent <AcidSpit>(); }