コード例 #1
0
    public void Spit(GameObject target)
    {
        if (PhotonNetwork.IsMasterClient)
        {
            GetComponent <ShamblerAI>().SetDestination(gameObject.transform.position);

            Vector3 toTarg = target.transform.position - head.position;
            spitCoolDown = spitRecharge;

            GameObject shot = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", projectileName), head.position, gameObject.transform.rotation);
            AcidSpit   spit = shot.GetComponent <AcidSpit>();
            spit.Shooter = gameObject.GetComponent <Collider>();
        }
    }
コード例 #2
0
 void OnEnable()
 {
     acidspit = GetComponentInParent <AcidSpit>();
 }