void Start() { m_AboutProducerStatus = AboutProducerStatus.Selecting; m_Material = GameObject.Find("AboutTheAuthor").GetComponent<Renderer>().material; m_Material.color = new Color(m_Material.color.r, m_Material.color.g, m_Material.color.b, 0.0f); }
void RecieveInput() { if (Input.GetButtonDown("Confirm") || Input.GetButtonDown("Back")) { m_AboutProducerStatus = AboutProducerStatus.FadeOut; M_MainMenuController.CONTROLLER.SetMainMenuStatus(M_MainMenuController.MAIN_MENU_STATUS.MAIN_MENU_ASSEMBLE); } }
void Start() { m_AboutProducerStatus = AboutProducerStatus.Selecting; m_Material = GameObject.Find("AboutTheAuthor").GetComponent <Renderer>().material; m_Material.color = new Color(m_Material.color.r, m_Material.color.g, m_Material.color.b, 0.0f); }