Пример #1
0
    public void HandleStopSliding()
    {
        AUD_Manager.PostEvent("PC_SlideStop_ST", gameObject);

        // Play dialogue for when we stop.
        AUD_Manager.PlayerDialogue(mSlideStop, gameObject, Player.Value);
    }
Пример #2
0
 public void OnJonSelected()
 {
     CharSelect.Value = "jon";
     MN_Manager.Instance.ShowScreen <MN_DiffSelect>();
     AUD_Manager.PlayerDialogue(mGratitudeLine, mCam.gameObject, CharSelect.Value);
     Events.OnButtonPress.Raise(null);
 }
Пример #3
0
    public void HandleStartSliding()
    {
        AUD_Manager.PostEvent("PC_SlideStart_ST", gameObject);

        // Play some dialogue line when we start.
        AUD_Manager.PlayerDialogue(mSlideStart, gameObject, Player.Value);
    }
Пример #4
0
 public void OnResumeButtonClicked()
 {
     AUD_Manager.PlayerDialogue(closePauseMenuDialog, gameObject, Player.Value);
     UIManager.Instance.ShowScreen <GameScreen>();
     AUD_Manager.PostEvent("IG_UI_MenuClose_ST", gameObject);
     AUD_Manager.SetState("PauseMenu", "ResumeGame");
 }
Пример #5
0
 private void Update()
 {
     if (input.startButtonPressed && playerState.isPlayerDead == false)
     {
         AUD_Manager.PlayerDialogue(openPauseMenuDialog, gameObject, Player.Value);
         UIManager.Instance.ShowScreen <PauseScreen>();
     }
 }
Пример #6
0
 private void ThrowGrenade()
 {
     animationController.PlayThrowObjectAnimation();
     onPlayerAim.Raise(false);
     onGrenadeThrown.Raise(null);
     grenadeInstance.GetComponent <TanningOilGrenade>().Throw(throwingForce.Value, transform.forward);
     grenadeInstance = null;
     ResetOriginalState();
     AUD_Manager.PostEvent("PC_OilThrowWhoosh_ST_PL", gameObject);
     AUD_Manager.PlayerDialogue(throwDialogue, gameObject, Player.Value);
 }
Пример #7
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 public void OnPoseStarted(object data)
 {
     AUD_Manager.PlayerDialogue(mPoseDialogue, gameObject, Player.Value);
     AUD_Manager.PostEvent(mEvent, gameObject);
 }
Пример #8
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 public void OnObjectThrown()
 {
     AUD_Manager.PlayerDialogue(mThrowDialogue, gameObject, Player.Value);
 }
Пример #9
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 public void OnStopPause()
 {
     AUD_Manager.PlayerDialogue(mClosePauseMenu, gameObject, Player.Value);
 }
Пример #10
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 public void OnStartPause()
 {
     AUD_Manager.PlayerDialogue(mOpenPauseMenu, gameObject, Player.Value);
 }
Пример #11
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 public void HandleLand()
 {
     AUD_Manager.PostEvent("PC_JumpStart_ST", gameObject);
     AUD_Manager.PlayerDialogue(mJumpLand, gameObject, Player.Value);
 }
Пример #12
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 public void PlayMeleeSounds()
 {
     AUD_Manager.PlayerDialogue(mAttack, gameObject, Player.Value);
     AUD_Manager.PostEvent("PC_MeleeWhoosh_ST_PL", gameObject);
 }
Пример #13
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 public void OnSelect(BaseEventData eventData)
 {
     AUD_Manager.PlayerDialogue(mPickMeLine, mCam.gameObject, Player);
 }
Пример #14
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 public void OnPlayerDied()
 {
     AUD_Manager.PlayerDialogue(mDied, gameObject, Player.Value);
 }
Пример #15
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 public void OnPlayerTookDamage()
 {
     AUD_Manager.PlayerDialogue(mTookDamage, gameObject, Player.Value);
 }