public void HandleStopSliding() { AUD_Manager.PostEvent("PC_SlideStop_ST", gameObject); // Play dialogue for when we stop. AUD_Manager.PlayerDialogue(mSlideStop, gameObject, Player.Value); }
public void OnJonSelected() { CharSelect.Value = "jon"; MN_Manager.Instance.ShowScreen <MN_DiffSelect>(); AUD_Manager.PlayerDialogue(mGratitudeLine, mCam.gameObject, CharSelect.Value); Events.OnButtonPress.Raise(null); }
public void HandleStartSliding() { AUD_Manager.PostEvent("PC_SlideStart_ST", gameObject); // Play some dialogue line when we start. AUD_Manager.PlayerDialogue(mSlideStart, gameObject, Player.Value); }
public void OnResumeButtonClicked() { AUD_Manager.PlayerDialogue(closePauseMenuDialog, gameObject, Player.Value); UIManager.Instance.ShowScreen <GameScreen>(); AUD_Manager.PostEvent("IG_UI_MenuClose_ST", gameObject); AUD_Manager.SetState("PauseMenu", "ResumeGame"); }
private void Update() { if (input.startButtonPressed && playerState.isPlayerDead == false) { AUD_Manager.PlayerDialogue(openPauseMenuDialog, gameObject, Player.Value); UIManager.Instance.ShowScreen <PauseScreen>(); } }
private void ThrowGrenade() { animationController.PlayThrowObjectAnimation(); onPlayerAim.Raise(false); onGrenadeThrown.Raise(null); grenadeInstance.GetComponent <TanningOilGrenade>().Throw(throwingForce.Value, transform.forward); grenadeInstance = null; ResetOriginalState(); AUD_Manager.PostEvent("PC_OilThrowWhoosh_ST_PL", gameObject); AUD_Manager.PlayerDialogue(throwDialogue, gameObject, Player.Value); }
public void OnPoseStarted(object data) { AUD_Manager.PlayerDialogue(mPoseDialogue, gameObject, Player.Value); AUD_Manager.PostEvent(mEvent, gameObject); }
public void OnObjectThrown() { AUD_Manager.PlayerDialogue(mThrowDialogue, gameObject, Player.Value); }
public void OnStopPause() { AUD_Manager.PlayerDialogue(mClosePauseMenu, gameObject, Player.Value); }
public void OnStartPause() { AUD_Manager.PlayerDialogue(mOpenPauseMenu, gameObject, Player.Value); }
public void HandleLand() { AUD_Manager.PostEvent("PC_JumpStart_ST", gameObject); AUD_Manager.PlayerDialogue(mJumpLand, gameObject, Player.Value); }
public void PlayMeleeSounds() { AUD_Manager.PlayerDialogue(mAttack, gameObject, Player.Value); AUD_Manager.PostEvent("PC_MeleeWhoosh_ST_PL", gameObject); }
public void OnSelect(BaseEventData eventData) { AUD_Manager.PlayerDialogue(mPickMeLine, mCam.gameObject, Player); }
public void OnPlayerDied() { AUD_Manager.PlayerDialogue(mDied, gameObject, Player.Value); }
public void OnPlayerTookDamage() { AUD_Manager.PlayerDialogue(mTookDamage, gameObject, Player.Value); }