public PData() { active = false; sprite = G.I.NewAnimatedSprite(null, 0); sprite.depthOffset = 0; sprite.Hide(); sprite.loop = false; }
public void Tick(float dt) { position += (velocity * dt); sprite.transform.position = new Vector3( Mathf.Round(position.x * S.SIZE), Mathf.Round(position.y * S.SIZE) ); if (timer) { sprite.Hide(); active = false; } }