void SpawnARObjectPlacement() { GameObject arPlacement = Instantiate(GameManager.instance.ARObjectPlacementPrefab, Vector3.zero, Quaternion.identity); spawnedObjectPlacement = arPlacement.GetComponent <ARObjectPlacement>(); spawnedObjectPlacement.Init("Trash Can", ContentLoader.LoadPrefab(ContentLoader.PrefabID.TRASH_CAN)); spawnedObjectPlacement.onPlacementFinished += StartGameMode; }
// Start is called before the first frame update void Start() { Placement = FindObjectOfType <ARObjectPlacement>(); //Selects the object placement object }