コード例 #1
0
    void SpawnARObjectPlacement()
    {
        GameObject arPlacement = Instantiate(GameManager.instance.ARObjectPlacementPrefab, Vector3.zero, Quaternion.identity);

        spawnedObjectPlacement = arPlacement.GetComponent <ARObjectPlacement>();
        spawnedObjectPlacement.Init("Trash Can", ContentLoader.LoadPrefab(ContentLoader.PrefabID.TRASH_CAN));
        spawnedObjectPlacement.onPlacementFinished += StartGameMode;
    }
コード例 #2
0
ファイル: ValueChanger.cs プロジェクト: Mgmaplus/Unity_Demo
 // Start is called before the first frame update
 void Start()
 {
     Placement = FindObjectOfType <ARObjectPlacement>(); //Selects the object placement object
 }