Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (apidou.getState() == APIdou.State.Receiving)
        {
            txt.text = "Name: " + apidou.getName() +
                       "\nTotal acceleration: " + apidou.getTotalAcceleration() + "g";

            if (apidou.isTouched(APIdou.BELLY))
            {
                txt.text += "\nBelly is touched !";
            }

            txt.text += "\n" + apidou.getPosition();

            if (apidou.getPosition() == APIdou.Positions.Standing)
            {
                txt.text += "\nAPIdou is standing";
            }

            bool isMoving = Mathf.Abs(apidou.getTotalAcceleration() - 1.0f) > 0.2f;
            txt.text += "\n\n";
            txt.text += isMoving ? "IS MOVING" : "not moving";
        }
        else
        {
            loader();
        }
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        float rotation_z = (APIdou.accel [0] / 16384.0f) * 90.0f;
        float rotation_x = (APIdou.accel [2] / 16384.0f) * 90.0f;

        transform.rotation = Quaternion.Euler(new Vector3(rotation_x, 0, -rotation_z));

        if (APIdou.isTouched(APIdou.ANTENNA))
        {
            Debug.Log("Antenna Touched");
        }
    }