// Start is called before the first frame update void Start() { //respawnScript = GameObject.Find("RabbitWarrior01").GetComponent<AM_respawnPoint>(); // verlinken: guiScript = GameObject.Find("AM_Teleportplatte").GetComponent <AM_end>(); respawnScript = gameObject.GetComponent <AM_respawnPoint>(); fass.AddComponent <AM_charHolder>(); }
// Start is called before the first frame update void Start() { Player = GameObject.Find("RabbitWarrior01"); checkpointList = Player.GetComponent <AM_respawnPoint>(); //GameObjecte Suchen und Zuweisen mark0 = GameObject.Find("AM_Checkpoint_0").transform.Find("Checkpoint_Mark_0").gameObject; mark1 = GameObject.Find("AM_Checkpoint_1").transform.Find("Checkpoint_Mark_1").gameObject; mark2 = GameObject.Find("AM_Checkpoint_2").transform.Find("Checkpoint_Mark_2").gameObject; mark3 = GameObject.Find("AM_Checkpoint_3").transform.Find("Checkpoint_Mark_3").gameObject; mark4 = GameObject.Find("AM_Checkpoint_4").transform.Find("Checkpoint_Mark_4").gameObject; mark5 = GameObject.Find("AM_Checkpoint_5").transform.Find("Checkpoint_Mark_5").gameObject; mark6 = GameObject.Find("AM_Checkpoint_6").transform.Find("Checkpoint_Mark_6").gameObject; mark7 = GameObject.Find("AM_Checkpoint_7").transform.Find("Checkpoint_Mark_7").gameObject; }