Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     //respawnScript = GameObject.Find("RabbitWarrior01").GetComponent<AM_respawnPoint>();
     // verlinken:
     guiScript     = GameObject.Find("AM_Teleportplatte").GetComponent <AM_end>();
     respawnScript = gameObject.GetComponent <AM_respawnPoint>();
     fass.AddComponent <AM_charHolder>();
 }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        Player = GameObject.Find("RabbitWarrior01");

        checkpointList = Player.GetComponent <AM_respawnPoint>();

        //GameObjecte Suchen und Zuweisen
        mark0 = GameObject.Find("AM_Checkpoint_0").transform.Find("Checkpoint_Mark_0").gameObject;
        mark1 = GameObject.Find("AM_Checkpoint_1").transform.Find("Checkpoint_Mark_1").gameObject;
        mark2 = GameObject.Find("AM_Checkpoint_2").transform.Find("Checkpoint_Mark_2").gameObject;
        mark3 = GameObject.Find("AM_Checkpoint_3").transform.Find("Checkpoint_Mark_3").gameObject;
        mark4 = GameObject.Find("AM_Checkpoint_4").transform.Find("Checkpoint_Mark_4").gameObject;
        mark5 = GameObject.Find("AM_Checkpoint_5").transform.Find("Checkpoint_Mark_5").gameObject;
        mark6 = GameObject.Find("AM_Checkpoint_6").transform.Find("Checkpoint_Mark_6").gameObject;
        mark7 = GameObject.Find("AM_Checkpoint_7").transform.Find("Checkpoint_Mark_7").gameObject;
    }