private void DoAnim()
    {
        if (currenthp != theLastHp && currenthp > 0)
        {
            ////this.transform.GetChild(1).GetComponent<Animator>().SetBool("BeAttack", true);
            if (stateController.m_anim != null)
            {
                //stateController.m_anim.SetBool("BeAttack", true);
                stateController.PlayAnim("BeAttack", 0f);

                stateController.BeAttack = true;
            }

            theLastHp = currenthp;
            //stateController.BeAttack = false ;
        }
        else
        {
            if (stateController.m_anim != null)
            {
                ////this.transform.GetChild(1).GetComponent<Animator>().SetBool("BeAttack", false);
                //stateController.m_anim.SetBool("BeAttack", false);
            }
            stateController.BeAttack = false;
        }
    }