private void OnTriggerEnter(Collider other) { Transform otherTransform = other.transform; if (open) { if (otherTransform.tag == "NPC") { Destroy(other.gameObject); saveCount++; SetSaveCount(); } } else { AIMove npcMove = otherTransform.GetComponent <AIMove>(); if (npcMove) { npcMove.changeDestination(); } } }