void Start() { ai_parent = GetComponent <AILogicFlyingEnemy>(); ai_parent.pos = Map.grid.grid_to_world(Map.grid.world_to_grid(transform.position)); ai_parent.pos.z = -10; current_node = Map.grid.get_node(Map.grid.world_to_grid(ai_parent.pos)); }
void Start() { ai_parent = GetComponent<AILogicFlyingEnemy>(); ai_parent.pos = Map.grid.grid_to_world(Map.grid.world_to_grid(transform.position)); ai_parent.pos.z = -10; current_node = Map.grid.get_node(Map.grid.world_to_grid(ai_parent.pos)); }