Пример #1
0
 void AirborneAttacks()
 {
     decision = Random.Range(0, 200);
     if (decision <= 3)
     {
         AIcontrols.AIJumpFierce();
         sharedProperties.CharacterNeutralState();
     }
     else if (decision <= 6)
     {
         AIcontrols.AIJumpRoundhouse();
         sharedProperties.CharacterNeutralState();
     }
     else if (decision <= 15)
     {
         if (playerController != null)
         {
             if (playerController.GetProjectileP1Parent().transform.childCount <= 0)
             {
                 AIAirHadoukens();
                 sharedProperties.CharacterNeutralState();
             }
         }
         else if (opponentController != null)
         {
             if (opponentController.GetProjectileP2Parent().transform.childCount <= 0)
             {
                 AIAirHadoukens();
                 sharedProperties.CharacterNeutralState();
             }
         }
     }
 }
 public void Behaviors()
 {
     decisionTimer--;
     antiAirTimer--;
     if (AIcontrols.FreeToMakeDecisions() && !TimeControl.inSuperStartup[0] && !TimeControl.inSuperStartup[1])
     {
         if (animator.GetBool("isAirborne") == true && animator.GetBool("isLiftingOff") == false)
         {
             decision = Random.Range(0, 100);
             if (decision <= 3)
             {
                 AIcontrols.AIJumpFierce();
                 sharedProperties.CharacterNeutralState();
             }
             else if (decision <= 6 && decision > 3)
             {
                 AIcontrols.AIJumpRoundhouse();
                 sharedProperties.CharacterNeutralState();
             }
         }
         else if (sharedProperties.GetAbDistanceFromOtherFighter() >= 2f)
         {
             RegularFarRangeDecisions();
         }
         else if (sharedProperties.GetAbDistanceFromOtherFighter() < 2f && sharedProperties.GetAbDistanceFromOtherFighter() >= 1f)
         {
             if (player != null)
             {
                 if (playerCharacter.GetBlockStunned() == true)
                 {
                     MidRangeOtherFighterBlockedDecisions();
                 }
                 else if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false)
                 {
                     KnockDownMidRangeDecisions();
                 }
                 else
                 {
                     RegularMidRangeDecisions();
                 }
             }
             else if (opponent != null)
             {
                 if (opponentCharacter.GetBlockStunned() == true)
                 {
                     MidRangeOtherFighterBlockedDecisions();
                 }
                 else if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false)
                 {
                     KnockDownMidRangeDecisions();
                 }
                 else
                 {
                     RegularMidRangeDecisions();
                 }
             }
         }
         else
         {
             if (player != null)
             {
                 //anti air
                 if (playerCharacter.GetAirborne() == true && playerCharacter.GetKnockDown() == false && playerCharacter.GetThrown() == false)
                 {
                     if (antiAirTimer <= 0f)
                     {
                         sharedProperties.AIAntiAirDecision(67, RegularCloseRangeDecisions, PreparationForAntiAir);
                         antiAirTimer = antiAirTimerInput;
                     }
                     else
                     {
                         RegularCloseRangeDecisions();
                     }
                 }
                 //other guy got hit
                 else if (playerCharacter.GetHitStunned() == true)
                 {
                     OtherFighterGotHitDecisions();
                 }
                 //other guy got knocked down
                 else if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false)
                 {
                     KnockDownCloseRangeDecisions();
                 }
                 //other guy blocked
                 else if (playerCharacter.GetBlockStunned() == true)
                 {
                     CloseRangeOtherFighterBlockedDecisions();
                 }
                 else
                 {
                     RegularCloseRangeDecisions();
                 }
             }
             else if (opponent != null)
             {
                 //anti air
                 if (opponentCharacter.GetAirborne() == true && opponentCharacter.GetKnockDown() == false && opponentCharacter.GetThrown() == false)
                 {
                     if (antiAirTimer <= 0f)
                     {
                         sharedProperties.AIAntiAirDecision(67, RegularCloseRangeDecisions, PreparationForAntiAir);
                         antiAirTimer = antiAirTimerInput;
                     }
                     else
                     {
                         RegularCloseRangeDecisions();
                     }
                 }
                 //other guy got hit
                 else if (opponentCharacter.GetHitStunned() == true)
                 {
                     OtherFighterGotHitDecisions();
                 }
                 //other guy got knocked down
                 else if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false)
                 {
                     KnockDownCloseRangeDecisions();
                 }
                 //other guy blocked
                 else if (opponentCharacter.GetBlockStunned() == true)
                 {
                     CloseRangeOtherFighterBlockedDecisions();
                 }
                 else
                 {
                     RegularCloseRangeDecisions();
                 }
             }
         }
         AIcontrols.AIWalks();
     }
 }
Пример #3
0
 void RegularDecisionTree(List <string> decisionBox, int minDiv, int maxDiv)
 {
     DecisionMade(minDiv, maxDiv);
     if (decisionBox[decision] == "WalkForward" && !animator.GetBool("isAttacking"))
     {
         AIcontrols.AIStand();
         AIcontrols.AIPressedForward();
         character.SetBackPressed(false);
     }
     else if (decisionBox[decision] == "WalkBackward")
     {
         AIcontrols.AIStand();
         AIcontrols.AIPressedBackward();
         character.SetBackPressed(true);
     }
     else if (decisionBox[decision] == "Crouch")
     {
         AIcontrols.AICrouch();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
     }
     else if (decisionBox[decision] == "NeutralJump" && !animator.GetBool("isAttacking"))
     {
         sharedProperties.CharacterNeutralState();
         AIcontrols.AIJump();
         character.SetBackPressed(false);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "ForwardJump" && !animator.GetBool("isAttacking"))
     {
         AIcontrols.AIPressedForward();
         AIcontrols.AIJump();
         character.SetBackPressed(false);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Roundhouse")
     {
         AIcontrols.AIRoundhouse(2, 0);
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Fierce")
     {
         AIcontrols.AIFierce(2, 0);
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Forward")
     {
         AIcontrols.AIForward(2);
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Strong")
     {
         AIcontrols.AIStrong(10);
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Short")
     {
         AIcontrols.AIShort(40);
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Jab")
     {
         AIcontrols.AIJab(50);
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "LowForward")
     {
         AIcontrols.AILowForward();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Sweep")
     {
         AIcontrols.AISweep();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "ScissorKick")
     {
         if (chargeSystem.GetBackCharged() && !animator.GetBool("isAttacking"))
         {
             AIScissorKicks();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AIcontrols.AIForward(2);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "PsychoCrusher")
     {
         if (chargeSystem.GetDownCharged() && !animator.GetBool("isAttacking"))
         {
             AIPsychoCrushers();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AILightAttacks(50, 1);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "HeadStomp")
     {
         if (chargeSystem.GetDownCharged() && !animator.GetBool("isAttacking"))
         {
             AIHeadStomps();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AILightAttacks(50, 1);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "DevilsReverse")
     {
         if (chargeSystem.GetDownCharged() && !animator.GetBool("isAttacking"))
         {
             AIDevilsReverses();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AILightAttacks(50, 0);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "SpecialCancelScissorKick")
     {
         if (chargeSystem.GetBackCharged())
         {
             AIScissorKicks();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AIcontrols.AIForward(2);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "SpecialCancelPsychoCrusher")
     {
         if (chargeSystem.GetBackCharged())
         {
             AIPsychoCrushers();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AILightAttacks(50, 1);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "SpecialCancelHeadStomp")
     {
         if (chargeSystem.GetDownCharged())
         {
             AIHeadStomps();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AILightAttacks(50, 1);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "SpecialCancelDevilsReverse")
     {
         if (chargeSystem.GetDownCharged())
         {
             AIDevilsReverses();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AILightAttacks(50, 0);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         decisionTimer = 0f;
     }
     else if (decisionBox[decision] == "Super")
     {
         if (character.GetSuper >= 100f)
         {
             AIKneePressNightmares();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AIcontrols.AICrouch();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
     }
     else if (decisionBox[decision] == "SuperOnBlock")
     {
         if (character.GetSuper >= 100f)
         {
             AIKneePressNightmares();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AIcontrols.AIForward(3);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
     }
     else if (decisionBox[decision] == "SuperOnHit")
     {
         if (character.GetSuper >= 100f)
         {
             AIKneePressNightmares();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else
         {
             AIcontrols.AIForward(10);
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
     }
     else if (decisionBox[decision] == "Throw")
     {
         AIcontrols.AIThrow();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
     }
     else if (decisionBox[decision] == "AirStrong")
     {
         AIcontrols.AIJumpStrong();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
     }
     else if (decisionBox[decision] == "AirForward")
     {
         AIcontrols.AIJumpForwardAttack();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
     }
     else if (decisionBox[decision] == "AirFierce")
     {
         AIcontrols.AIJumpFierce();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
     }
     else if (decisionBox[decision] == "AirRoundhouse")
     {
         AIcontrols.AIJumpRoundhouse();
         AIcontrols.AICharges();
         character.SetBackPressed(true);
     }
 }
Пример #4
0
 public void Behaviors()
 {
     decisionTimer--;
     antiAirTimer--;
     if (AIcontrols.FreeToMakeDecisions() && !TimeControl.inSuperStartup[0] && !TimeControl.inSuperStartup[1])
     {
         if (animator.GetBool("isAirborne") == true && animator.GetBool("isLiftingOff") == false)
         {
             decision = Random.Range(0, 100);
             if (decision <= 1)
             {
                 AIcontrols.AIJumpFierce();
             }
             else if (decision <= 6 && decision > 1)
             {
                 AIcontrols.AIJumpRoundhouse();
             }
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else if (character.GetKnockDown() == true)
         {
             AIcontrols.AICrouch();
             AIcontrols.AICharges();
             character.SetBackPressed(true);
         }
         else if (sharedProperties.GetAbDistanceFromOtherFighter() >= 2f)
         {
             if (player != null)
             {
                 if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false)
                 {
                     KnockDownFromFarDecisions();
                 }
                 else if (playerCharacter.GetComponent <Ken>() != null || playerCharacter.GetComponent <Sagat>() != null)
                 {
                     DecisionMade(5, 1);
                     VsKenFromDistanceDecisions();
                 }
                 else
                 {
                     RegularFarRangeDecisions();
                 }
             }
             else if (opponent != null)
             {
                 if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false)
                 {
                     KnockDownFromFarDecisions();
                 }
                 else if (opponentCharacter.GetComponent <Ken>() != null || opponentCharacter.GetComponent <Sagat>() != null)
                 {
                     DecisionMade(5, 1);
                     VsKenFromDistanceDecisions();
                 }
                 else
                 {
                     RegularFarRangeDecisions();
                 }
             }
         }
         else if (sharedProperties.GetAbDistanceFromOtherFighter() >= 1f && sharedProperties.GetAbDistanceFromOtherFighter() < 2f)
         {
             if (player != null)
             {
                 if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false)
                 {
                     KnockDownFromMidRangeDecisions();
                 }
                 else
                 {
                     RegularMidRangeDecisions();
                 }
             }
             else if (opponent != null)
             {
                 if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false)
                 {
                     KnockDownFromMidRangeDecisions();
                 }
                 else
                 {
                     RegularMidRangeDecisions();
                 }
             }
         }
         else
         {
             if (player != null)
             {
                 if (playerCharacter.GetBlockStunned() == true)
                 {
                     OtherFighterBlockedDecisions();
                 }
                 else if (playerCharacter.GetHitStunned() == true)
                 {
                     OtherFighterGotHitDecisions();
                 }
                 else if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false)
                 {
                     KnockDownFromCloseRangeDecisions();
                 }
                 else if (playerCharacter.GetAirborne() == true && playerCharacter.GetKnockDown() == false && playerCharacter.GetThrown() == false)
                 {
                     if (antiAirTimer <= 0f)
                     {
                         sharedProperties.AIAntiAirDecision(60, RegularCloseRangeDecisions, PreparationForAntiAir);
                         antiAirTimer = antiAirTimerInput;
                     }
                     else
                     {
                         RegularCloseRangeDecisions();
                     }
                 }
                 else
                 {
                     RegularCloseRangeDecisions();
                 }
             }
             else if (opponent != null)
             {
                 if (opponentCharacter.GetBlockStunned() == true)
                 {
                     OtherFighterBlockedDecisions();
                 }
                 else if (opponentCharacter.GetHitStunned() == true)
                 {
                     OtherFighterGotHitDecisions();
                 }
                 else if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false)
                 {
                     KnockDownFromCloseRangeDecisions();
                 }
                 else if (opponentCharacter.GetAirborne() == true && opponentCharacter.GetKnockDown() == false && opponentCharacter.GetThrown() == false)
                 {
                     if (antiAirTimer <= 0f)
                     {
                         sharedProperties.AIAntiAirDecision(60, RegularCloseRangeDecisions, PreparationForAntiAir);
                         antiAirTimer = antiAirTimerInput;
                     }
                     else
                     {
                         RegularCloseRangeDecisions();
                     }
                 }
                 else
                 {
                     RegularCloseRangeDecisions();
                 }
             }
         }
         AIcontrols.AIWalks();
     }
 }