public void Behaviors() { decisionTimer--; antiAirTimer--; if (AIcontrols.FreeToMakeDecisions() && !TimeControl.inSuperStartup[0] && !TimeControl.inSuperStartup[1]) { if (animator.GetBool("isAirborne") == true && animator.GetBool("isLiftingOff") == false) { if (animator.GetBool("reverseActive") == true || animator.GetBool("devilReverseActive") == true) { SomerSaultDecisions(); } else { RegularDecisionTree(airAttackDecisions, 1, 1); } AIcontrols.AICharges(); character.SetBackPressed(true); } else if (character.GetKnockDown() == true) { AIcontrols.AICrouch(); AIcontrols.AICharges(); character.SetBackPressed(true); } else if (sharedProperties.GetAbDistanceFromOtherFighter() >= 2f) { RegularDecisionTree(regularFarRangeDecisions, 5, 2); } else if (sharedProperties.GetAbDistanceFromOtherFighter() >= 1f && sharedProperties.GetAbDistanceFromOtherFighter() < 2f) { if (player != null) { DecisionBranches(playerCharacter, regularMidRangeDecisions, regularMidRangeDecisions.Count); } else if (opponent != null) { DecisionBranches(opponentCharacter, regularMidRangeDecisions, regularMidRangeDecisions.Count); } } else { if (player != null) { DecisionBranches(playerCharacter, regularCloseRangeDecisions, regularCloseRangeDecisions.Count); } else if (opponent != null) { DecisionBranches(opponentCharacter, regularCloseRangeDecisions, regularCloseRangeDecisions.Count); } } AIcontrols.AIWalks(); } }
public void Behaviors() { decisionTimer--; antiAirTimer--; if (AIcontrols.FreeToMakeDecisions() && !TimeControl.inSuperStartup[0] && !TimeControl.inSuperStartup[1]) { if (animator.GetBool("isAirborne") == true && animator.GetBool("isLiftingOff") == false) { decision = Random.Range(0, 100); if (decision <= 1) { AIcontrols.AIJumpFierce(); } else if (decision <= 6 && decision > 1) { AIcontrols.AIJumpRoundhouse(); } AIcontrols.AICharges(); character.SetBackPressed(true); } else if (character.GetKnockDown() == true) { AIcontrols.AICrouch(); AIcontrols.AICharges(); character.SetBackPressed(true); } else if (sharedProperties.GetAbDistanceFromOtherFighter() >= 2f) { if (player != null) { if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false) { KnockDownFromFarDecisions(); } else if (playerCharacter.GetComponent <Ken>() != null || playerCharacter.GetComponent <Sagat>() != null) { DecisionMade(5, 1); VsKenFromDistanceDecisions(); } else { RegularFarRangeDecisions(); } } else if (opponent != null) { if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false) { KnockDownFromFarDecisions(); } else if (opponentCharacter.GetComponent <Ken>() != null || opponentCharacter.GetComponent <Sagat>() != null) { DecisionMade(5, 1); VsKenFromDistanceDecisions(); } else { RegularFarRangeDecisions(); } } } else if (sharedProperties.GetAbDistanceFromOtherFighter() >= 1f && sharedProperties.GetAbDistanceFromOtherFighter() < 2f) { if (player != null) { if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false) { KnockDownFromMidRangeDecisions(); } else { RegularMidRangeDecisions(); } } else if (opponent != null) { if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false) { KnockDownFromMidRangeDecisions(); } else { RegularMidRangeDecisions(); } } } else { if (player != null) { if (playerCharacter.GetBlockStunned() == true) { OtherFighterBlockedDecisions(); } else if (playerCharacter.GetHitStunned() == true) { OtherFighterGotHitDecisions(); } else if (playerCharacter.GetKnockDown() == true && playerCharacter.GetAirborne() == false) { KnockDownFromCloseRangeDecisions(); } else if (playerCharacter.GetAirborne() == true && playerCharacter.GetKnockDown() == false && playerCharacter.GetThrown() == false) { if (antiAirTimer <= 0f) { sharedProperties.AIAntiAirDecision(60, RegularCloseRangeDecisions, PreparationForAntiAir); antiAirTimer = antiAirTimerInput; } else { RegularCloseRangeDecisions(); } } else { RegularCloseRangeDecisions(); } } else if (opponent != null) { if (opponentCharacter.GetBlockStunned() == true) { OtherFighterBlockedDecisions(); } else if (opponentCharacter.GetHitStunned() == true) { OtherFighterGotHitDecisions(); } else if (opponentCharacter.GetKnockDown() == true && opponentCharacter.GetAirborne() == false) { KnockDownFromCloseRangeDecisions(); } else if (opponentCharacter.GetAirborne() == true && opponentCharacter.GetKnockDown() == false && opponentCharacter.GetThrown() == false) { if (antiAirTimer <= 0f) { sharedProperties.AIAntiAirDecision(60, RegularCloseRangeDecisions, PreparationForAntiAir); antiAirTimer = antiAirTimerInput; } else { RegularCloseRangeDecisions(); } } else { RegularCloseRangeDecisions(); } } } AIcontrols.AIWalks(); } }