//if skill in cd,we should disable key press for player public void SetKeyEnabledBySkillID(int skillIdx, bool toEnabled) { if (_keyCache != null && _keyCache.Length > 0) { for (int i = 1; i < FCConst.FC_KEY_FOR_TOUCH; i++) { int v = 0; if (_keyCache[i]._skillIdx == skillIdx && _keyCache[i]._beEnable) { if (toEnabled) { //enable key for skill if ((_keyCache[i]._energyCost != null && _keyCache[i]._energyCost[v] <= _owner.ACOwner.Energy) || _keyCache[i]._energyCost[v] <= 0) { _keyCache[i]._beActive = true; _owner.ACOwner._enableInputKey((FC_KEY_BIND)i, true); if (_keyCache[i]._keyPress && i > 0) { _owner.HandleKeyPress(i, Vector3.zero); } } } else { _keyCache[i]._beActive = false; _owner.ACOwner._enableInputKey((FC_KEY_BIND)i, false); } break; } } } }