Пример #1
0
    public void TagAIAgentWithinViewRange(AIAgent entity, float radius)
    {
        foreach (KeyValuePair <int, AIGroup> ai in m_aiGroup)
        {
            List <AIAgent> entities = ai.Value.Agents();

            for (int i = 0; i < entities.Count; ++i)
            {
                AIAgent curEntity = entities[i];

                //first clear any current tag
                curEntity.UnTagging();

                Vector3 to = curEntity.VPos() - entity.VPos();

                //the bounding radius of the other is taken into account by adding it
                //to the range
                float range = radius + curEntity.BRadius();

                //if entity within range, tag for further consideration. (working in
                //distance-squared space to avoid sqrts)
                if ((curEntity.GetHashCode() != entity.GetHashCode()) &&
                    (to.sqrMagnitude < range * range))
                {
                    curEntity.Tagging();
                }
            }
        }
    }
Пример #2
0
    public void TagObstaclesWithinViewRange(AIAgent entity, float radius)
    {
        IEnumerator <AIObject> it = m_Obstacles.GetEnumerator();

        while (it.MoveNext())
        {
            AIObject curEntity = it.Current;

            //first clear any current tag
            curEntity.UnTagging();

            Vector3 to = curEntity.VPos() - entity.VPos();

            //the bounding radius of the other is taken into account by adding it
            //to the range
            float range = radius + curEntity.BRadius();

            //if entity within range, tag for further consideration. (working in
            //distance-squared space to avoid sqrts)
            if ((curEntity.GetHashCode() != entity.GetHashCode()) &&
                (to.sqrMagnitude < range * range))
            {
                curEntity.Tagging();
            }
        }
    }
Пример #3
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="agent"></param>
    public void AddAgent(AIAgent agent)
    {
        int idx = m_aiAgents.FindIndex(x => x.GetHashCode().Equals(agent.GetHashCode()));

        if (idx == -1)
        {
            m_aiAgents.Add(agent);
            agent.SetAIGroup(this);
        }
    }