public MenuActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public PlayerControlActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public AstronauteActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public UIActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public InteractionActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public PauseControlsActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public VehicleActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public InputMappingActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public BackpackActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public GameOverScreenActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public WorldMapCameraActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public PanelActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public CameraActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public StandardActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public StaffActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public DebugActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public GameplayActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public CameraControlsActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public TutorialControlsActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public BuildingActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public ShipControlsActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public MainActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public MovementActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public DefaultActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public PlayerActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public PauseActionMapActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public CharacterControlActions(@InputActions wrapper) { m_Wrapper = wrapper; }
public StartGameActions(@InputActions wrapper) { m_Wrapper = wrapper; }