public UpdateSynqState ( ISupportModding game, PackageItem package ) : void | ||
game | ISupportModding | |
package | PackageItem | |
return | void |
void UpdateModState() { var package = Package; if (Mod is LocalMod) { _modState.UpdateLocalModState(Game); } else if (package != null) { _modState.UpdateSynqState(Game, package); } else { _modState.UpdateSixSyncState(Game); } }