UpdateSynqState() public méthode

public UpdateSynqState ( ISupportModding game, PackageItem package ) : void
game ISupportModding
package PackageItem
Résultat void
        void UpdateModState()
        {
            var package = Package;

            if (Mod is LocalMod)
            {
                _modState.UpdateLocalModState(Game);
            }
            else if (package != null)
            {
                _modState.UpdateSynqState(Game, package);
            }
            else
            {
                _modState.UpdateSixSyncState(Game);
            }
        }