protected internal override void UpdateEventTransition(Management_SendFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Management_SendFSM_SM.Internally_Generated_State_DO_NOT_USE.UpdateEventTransition()"); #endif return; }
public Management_SendFSM(urn_jaus_jss_core_Transport_1_1.Transport_SendFSM pTransport_SendFSM, urn_jaus_jss_core_Events_1_1.Events_SendFSM pEvents_SendFSM, urn_jaus_jss_core_AccessControl_1_1.AccessControl_SendFSM pAccessControl_SendFSM) { /* * If there are other variables, context must be constructed last so that all * class variables are available if an EntryAction of the InitialState of the * statemachine needs them. */ context = new Management_SendFSMContext(this); this.pTransport_SendFSM = pTransport_SendFSM; this.pEvents_SendFSM = pEvents_SendFSM; this.pAccessControl_SendFSM = pAccessControl_SendFSM; }
protected internal virtual void Default(Management_SendFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Default"); #endif throw ( new statemap.TransitionUndefinedException( "State: " + context.State.Name + ", Transition: " + context.GetTransition())); }
protected internal virtual void ClearEmergencyTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void BroadcastLocalTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void CommandExpiredTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void QueryTimeoutTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void StandbyTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void QueryTimeoutTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void EventOccurredTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void Exit(Management_SendFSMContext context) { }
protected internal virtual void InitializedTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void EventOccurredTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void Default(Management_SendFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Default"); #endif throw ( new statemap.TransitionUndefinedException( "State: " + context.State.Name + ", Transition: " + context.GetTransition())); }
protected internal virtual void CreateCommandEventTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void CommandExpiredTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void RequestControlTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void CreateCommandEventTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void StandbyTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void InitializedTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void UpdateEventTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void RequestControlTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void BroadcastLocalTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void UpdateEventTransition(Management_SendFSMContext context) { Default(context); }
protected internal virtual void Exit(Management_SendFSMContext context) { }
protected internal override void UpdateEventTransition(Management_SendFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Management_SendFSM_SM.Internally_Generated_State_DO_NOT_USE.UpdateEventTransition()"); #endif return; }
protected internal virtual void ClearEmergencyTransition(Management_SendFSMContext context) { Default(context); }