public override void GetWeaponKnockback(Player player, ref float knockback) { // Adds knockback bonuses knockback = knockback + ArtisticDamagePlayer.ModPlayer(player).artisticKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { // Adds crit bonuses crit = crit + ArtisticDamagePlayer.ModPlayer(player).artisticCrit; }
// As a modder, you could also opt to make the Get overrides also sealed. Up to the modder public override void GetWeaponDamage(Player player, ref int damage) { // Multiplies the damage by our custom damage multiplier damage = (int)(damage * ArtisticDamagePlayer.ModPlayer(player).artisticDamage + 5E-06f); }