Beispiel #1
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 public override void GetWeaponKnockback(Player player, ref float knockback)
 {
     // Adds knockback bonuses
     knockback = knockback + ArtisticDamagePlayer.ModPlayer(player).artisticKnockback;
 }
Beispiel #2
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 public override void GetWeaponCrit(Player player, ref int crit)
 {
     // Adds crit bonuses
     crit = crit + ArtisticDamagePlayer.ModPlayer(player).artisticCrit;
 }
Beispiel #3
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 // As a modder, you could also opt to make the Get overrides also sealed. Up to the modder
 public override void GetWeaponDamage(Player player, ref int damage)
 {
     // Multiplies the damage by our custom damage multiplier
     damage = (int)(damage * ArtisticDamagePlayer.ModPlayer(player).artisticDamage + 5E-06f);
 }