public void LoadContent(List <Sprite> loadList, Vector2 playerPosition) { player = new UserControlledSprite(Game.Content.Load <Texture2D>(@"Images/player"), playerPosition, new Point(27, 31), 0, new Point(0, 0), new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, .1f); spriteList = loadList; LoadContent(); }
public SpriteManager(Game game, PlayerCharacter userCharacter) : base(game) { GameRef = (Game1)game; pc = userCharacter; // TODO: Construct any child components here player = new UserControlledSprite(Game.Content.Load<Texture2D>(@"Images/player"), new Vector2(64, 64), new Point(27, 31), 0, new Point(0, 0), new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, 2f); }
public SpriteManager(Game game, PlayerCharacter userCharacter) : base(game) { GameRef = (Game1)game; pc = userCharacter; // TODO: Construct any child components here player = new UserControlledSprite(Game.Content.Load <Texture2D>(@"Images/player"), new Vector2(64, 64), new Point(27, 31), 0, new Point(0, 0), new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, 2f); }
public void LoadContent(List<Sprite> loadList, Vector2 playerPosition) { player = new UserControlledSprite(Game.Content.Load<Texture2D>(@"Images/player"), playerPosition, new Point(27, 31), 0, new Point(0, 0), new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, .1f); spriteList = loadList; LoadContent(); }