public void LoadContent(List <Sprite> loadList, Vector2 playerPosition)
 {
     player = new UserControlledSprite(Game.Content.Load <Texture2D>(@"Images/player"),
                                       playerPosition, new Point(27, 31), 0, new Point(0, 0),
                                       new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, .1f);
     spriteList = loadList;
     LoadContent();
 }
 public SpriteManager(Game game, PlayerCharacter userCharacter)
     : base(game)
 {
     GameRef = (Game1)game;
     pc = userCharacter;
     // TODO: Construct any child components here
     player = new UserControlledSprite(Game.Content.Load<Texture2D>(@"Images/player"),
     new Vector2(64, 64), new Point(27, 31), 0, new Point(0, 0),
     new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, 2f);
 }
        public SpriteManager(Game game, PlayerCharacter userCharacter)

            : base(game)
        {
            GameRef = (Game1)game;
            pc      = userCharacter;
            // TODO: Construct any child components here
            player = new UserControlledSprite(Game.Content.Load <Texture2D>(@"Images/player"),
                                              new Vector2(64, 64), new Point(27, 31), 0, new Point(0, 0),
                                              new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, 2f);
        }
 public void LoadContent(List<Sprite> loadList, Vector2 playerPosition)
 {
     player = new UserControlledSprite(Game.Content.Load<Texture2D>(@"Images/player"),
         playerPosition, new Point(27, 31), 0, new Point(0, 0),
         new Point(0, 0), new Vector2(3, 3), pc, GameRef, mapper, .1f);
     spriteList = loadList;
     LoadContent();
 }