Exemplo n.º 1
0
 public static Offset <GetIdealTime> CreateGetIdealTime(FlatBufferBuilder builder,
                                                        byte world      = 0,
                                                        byte level      = 0,
                                                        byte gameMode   = 0,
                                                        byte difficulty = 0)
 {
     builder.StartObject(4);
     GetIdealTime.AddDifficulty(builder, difficulty);
     GetIdealTime.AddGameMode(builder, gameMode);
     GetIdealTime.AddLevel(builder, level);
     GetIdealTime.AddWorld(builder, world);
     return(GetIdealTime.EndGetIdealTime(builder));
 }
Exemplo n.º 2
0
 public static GetIdealTime GetRootAsGetIdealTime(ByteBuffer _bb, GetIdealTime obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }