public static Offset <GetIdealTime> CreateGetIdealTime(FlatBufferBuilder builder, byte world = 0, byte level = 0, byte gameMode = 0, byte difficulty = 0) { builder.StartObject(4); GetIdealTime.AddDifficulty(builder, difficulty); GetIdealTime.AddGameMode(builder, gameMode); GetIdealTime.AddLevel(builder, level); GetIdealTime.AddWorld(builder, world); return(GetIdealTime.EndGetIdealTime(builder)); }
public static GetIdealTime GetRootAsGetIdealTime(ByteBuffer _bb, GetIdealTime obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }