public void EndTalk() { dialogText = RpgManager.DialogueTalk(null); talkCanvas.SetActive(false); isCanvasOpen = false; movementEnabled = true; }
public void Dialog(bool?left, string message, Action OnEndTalk = null) { sameframe = true; isCanvasOpen = true; movementEnabled = false; this.onEndTalk = OnEndTalk; dialogText = RpgManager.DialogueTalk(left, message); }