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Momax

A small videogame that is part of a giant treasure hunt meant to express love.

Description

Gameplay

Momax is a top-down pixel-art adventure game inspired from Pokemon & Zelda.

Inputs

Keyboard

  • Movement : ZQSD, arrows
  • Interaction / Attack : E, spacebar
  • Menu / back : Escape

Xbox Gamepad

  • Movement : Left stick
  • Interaction / Attack : A
  • Menu / back : B

Cheats

  • +1 Life : F1
  • Skip Facebook part : F2
  • Skip Pokemon battle : F9
  • Collisions ON/OFF : F12

Development

Momax was created on Unity 2018.3.14f1.

TO DO

  • Write and integrate Final scene.
  • Repro & fix crash when entering & leaving a place to quickly.
  • (Low) Mentioning the Big Bull in dialogue with Orion to guide the player.
  • (Low) Make all snakes asleep when beating Mother of Snakes.
  • (Low) Redraw the sprite of the bull / cow.
  • (Low) Apply a direction to the player when changing scene.
  • (Low) Add an easter egg at the end of the secret passage.

Software & plugins used

  • Unity & Visual Studio
  • MS Paint
  • Adobe Photoshop, Audition
  • Guitar Pro

Contributors

  • Idea / Request : Max
  • Scenario : Marion & Thibaut
  • Development : Thibaut / Joe la Sardine
  • Special Thanks :
    • Andruka (Lucky's spritesheet)
    • Dukes (Mo's voice)
    • Sam N. (First apartment colors & layout)
    • JR (Attack songs)

References / Sources (jeu vidéo)

  • Diablo
  • Mass Effect
  • Minecraft
  • Pokemon
  • Secret of Mana
  • Silent Hill
  • Street Fighter

About

A game part of a giant treasure hunt meant to express love.

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