private void Interaction_1() { RpgManager.CurrentStory.StopMusic(); RpgManager.PlayEndMusic(); RpgManager.Instance.gameState = RpgManager.GameState.End; player.Talk(speech1, Interaction_2); }
private void DoTalk() { if (currentTalk < talks.Count) { if (talkType == TalkType.dialogue) { string t = talks[currentTalk]; string talker = t.Split(':')[0]; if (talker == "Altéa ") { RpgManager.Instance.discussionInterface.SetImage(false, spriteAltea); } else if (talker == "Orion ") { RpgManager.Instance.discussionInterface.SetImage(false, spriteOrion); } else if (talker == "Max ") { RpgManager.Instance.discussionInterface.SetImage(false, spriteMax); } else if (talker == "Lucky ") { RpgManager.Instance.discussionInterface.SetImage(false, spriteLucky); } player.Dialog(talker == "Morgane ", t, DoTalk); } else { player.Talk(talks[currentTalk], DoTalk); } currentTalk++; } else { player.EndTalk(); currentTalk = 0; if (onEndInteraction != null) { onEndInteraction(); } } }
private IEnumerator EndInteraction() { player.movementEnabled = false; MovableEntity movable = GetComponentInChildren <MovableEntity>(); var rb = movable.GetComponent <Rigidbody2D>(); rb.bodyType = RigidbodyType2D.Dynamic; movable.MoveTo(RpgManager.Player.transform.position); yield return(new WaitWhile(() => movable.isMoving)); character.SetActive(false); if (isAltea) { RpgManager.SetKey(SaveKey.metAltea, 1); } else { RpgManager.SetKey(SaveKey.metOrion, 1); player.attackEnabled = true; } RpgManager.SaveGame(isAltea ? "SPA" : "Orion"); float oldvolume = RpgManager.CurrentStory.GetMusicVolume(); RpgManager.CurrentStory.SetMusicVolume(0); RpgManager.PlaySFX(sfx_jingle); bool wait = true; player.Talk((isAltea ? "Altea" : "Orion") + " rejoint l'equipe !", () => wait = false); yield return(new WaitForSeconds(sfx_jingle.length - 1)); yield return(new WaitWhile(() => wait)); gameObject.SetActive(false); player.EndTalk(); RpgManager.CurrentStory.SetMusicVolume(oldvolume); }
private void Interaction_1() { player.Talk(speech1, Interaction_2); }