protected override void OnEntering(GameMode last) { base.OnEntering(last); ensurePlayingSelected(); changeBackground(Beatmap); Content.FadeInFromZero(250); beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50)); beatmapInfoWedge.RotateTo(10); beatmapInfoWedge.MoveTo(wedged_container_start_position, 800, EasingTypes.OutQuint); beatmapInfoWedge.RotateTo(0, 800, EasingTypes.OutQuint); }
protected override bool OnExiting(Screen next) { beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint); beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint); Content.FadeOut(100); filter.Deactivate(); return(base.OnExiting(next)); }