public void SetSource(Source source)
 {
     SelectedSource = source;
 }
        public void AddSource(Source source)
        {
            Sources.Insert(0, source);

            SetSource(0);
        }
 public void SetSource(int index)
 {
     SelectedSource = index == -1 ? null : Sources[index];
 }
        public Item CreateAudioItem(Source source)
        {
            Item item = SelectedScene.Add(source, source.Name);

            return(item);
        }