public void SetSource(Source source) { SelectedSource = source; }
public void AddSource(Source source) { Sources.Insert(0, source); SetSource(0); }
public void SetSource(int index) { SelectedSource = index == -1 ? null : Sources[index]; }
public Item CreateAudioItem(Source source) { Item item = SelectedScene.Add(source, source.Name); return(item); }